Accidental Crowdmarketing
We've had an interesting past several weeks, to say the least, and it has us rethinking re-approaching and fine-tuning Shuyan Saga to...
User Interface
The UI is a big thing we've been trying to get right. The idea we're going for is to make it as simple as possible, make it as easy to...
Polishing Combat
We've been working on the "Focus" combat system this week, where Shuyan goes 1v1 with an enemy, as opposed to the "Arena" combat mode...