
User Interface
The UI is a big thing we've been trying to get right. The idea we're going for is to make it as simple as possible, make it as easy to use as possible, and still try to keep it in-line with the overall style. We've changed it around a few times now, and I think we're getting it to where we'd like it. Here's where it currently stands:
For the narrative scenes, we want to keep the focus as much as possible on the action. We want Shuyan to play out like a good movie, so we've