
Polishing Combat
We've been working on the "Focus" combat system this week, where Shuyan goes 1v1 with an enemy, as opposed to the "Arena" combat mode where she takes on groups. We're developing it sort of like a real-time version of the quick-time sequences you'll find in some games. In other words, there are alerts to move up or down, or to hit a specific key, but Shuyan is still free during these sequences to use all her regular moves.
In the Focus combat mode, you can go through differe

Fine-Tuning
We're still fine-tuning some of the design elements. We recently re-did some parts of the main menu. Once all three episodes of are out (we're doing a three-part episodic release), players will be able to access all three from here; and they'll also be able to change between different profiles if they want to start over.
Note, we also have options on the bottom to jump straight into the combat practice, including the Tournament mode.
Here's the current version of the main